05 / 项目 / PROJECT
沙海·晶梦SAND SEA · CRYSTAL DREAM
- 年份 / YEAR
- 2025
- 类型 / TYPE
- 个人创作 / Personal Work
- 我的职责 / MY ROLE
- 3D建模 / 3D Modeling
- 工具 / TOOLS
- Maya · ZBrush · RizomUV · Substance 3D Painter · Marmoset Toolbag
项目简介OVERVIEW
以热带海岛建筑与自然环境为主题进行个人三维场景创作,通过建筑、植被与岛屿环境的组合,构建具有度假氛围的小型海岛空间。相较于此前以单体模型为主的练习,本项目更注重完整场景中不同资产之间的比例、空间关系与整体视觉呈现。
A personal 3D environment project combining tropical island architecture, vegetation and natural surroundings to create a small holiday-like island space. Beyond earlier single-object studies, it focuses on proportions, spatial relationships and visual presentation across a complete scene.
视觉探索与最终展示VISUAL EXPLORATION / FINAL OUTPUT
创作背景BACKGROUND
以热带海岛建筑与自然环境为主题进行个人三维场景创作,通过建筑、植被与岛屿环境的组合,构建具有度假氛围的小型海岛空间。相较于此前以单体模型为主的练习,本项目更注重完整场景中不同资产之间的比例、空间关系与整体视觉呈现。
A personal 3D environment project combining tropical island architecture, vegetation and natural surroundings to create a small holiday-like island space. Beyond earlier single-object studies, it focuses on proportions, spatial relationships and visual presentation across a complete scene.
制作过程PROCESS
从海岛建筑与整体场景关系入手,在 Maya 中完成建筑主体及相关场景资产的建模,并结合图片映射辅助部分模型与视觉内容的制作;随后使用 ZBrush 完善模型细节,通过 RizomUV 处理 UV,在 Substance 3D Painter 中完成材质制作,并使用 Marmoset Toolbag 进行最终模型效果呈现。
The building and related scene assets were modeled in Maya, with image mapping assisting some modeling and visual work. ZBrush was used to refine details, RizomUV for UV processing, Substance 3D Painter for materials and Marmoset Toolbag for the final model presentation.
项目成果OUTCOME
完成《沙海·晶梦》的海岛建筑及相关场景资产制作,形成较完整的三维场景视觉呈现。通过该项目进一步练习了从场景规划、资产建模到 UV、材质及最终展示的制作流程,并加强了对多个三维资产之间比例关系与整体场景组织的理解。
Completed the island architecture and related assets for Sand Sea · Crystal Dream, forming a cohesive 3D environment presentation. The project provided practice in scene planning, asset modeling, UVs, materials and final presentation, and strengthened understanding of proportions and organization across multiple assets.
小女孩角色建模