06 / 项目 / PROJECT

小女孩角色建模GIRL CHARACTER MODELING

年份 / YEAR
2025
类型 / TYPE
课程练习 / Course Study
我的职责 / MY ROLE
3D建模 · 骨骼绑定 / 3D Modeling · Rigging
工具 / TOOLS
Maya · ZBrush · RizomUV · Substance 3D Painter · Marmoset Toolbag · 妙匠

项目简介OVERVIEW

作为三维角色制作课程练习,以小女孩角色为对象进行完整的角色建模与动态尝试。在完成角色外形塑造的基础上进一步加入骨骼绑定,并尝试将真人动作捕捉应用到三维角色中,使角色从静态模型延伸到具有动作表现的数字角色。

A character-production course study of a young girl, combining a complete character model with motion experiments. Rigging and motion captured from live-action video extended the static model into a moving digital character.

视觉探索与最终展示VISUAL EXPLORATION / FINAL OUTPUT

图像档案 / IMAGE GALLERY

创作背景BACKGROUND

作为三维角色制作课程练习,以小女孩角色为对象进行完整的角色建模与动态尝试。在完成角色外形塑造的基础上进一步加入骨骼绑定,并尝试将真人动作捕捉应用到三维角色中,使角色从静态模型延伸到具有动作表现的数字角色。

A character-production course study of a young girl, combining a complete character model with motion experiments. Rigging and motion captured from live-action video extended the static model into a moving digital character.

制作过程PROCESS

围绕小女孩角色完成三维建模、细节塑造、UV与材质制作,并为角色进行骨骼绑定。在角色资产完成后,使用妙匠对真人动作视频进行捕捉,将获取的动作数据应用到小女孩角色骨骼,使角色能够跟随真人视频中的动作运动,并通过动态演示检验角色模型与骨骼绑定效果。

The character was modeled and detailed, with UVs, materials and a skeletal rig. Miaojiang was then used to capture motion from live-action video. The motion data was applied to the character's skeleton, allowing her to follow the movements and test the model and rig through animation.

项目成果OUTCOME

完成小女孩角色的三维模型、材质表现、骨骼绑定与动作演示,实现从角色建模 → 骨骼绑定 → 真人视频动作捕捉 → 角色动态呈现的制作过程。通过该练习进一步了解了静态角色资产向可运动数字角色转化的基本流程。

Completed the character model, materials, rig and motion presentation, following the sequence of modeling, rigging, live-action video motion capture and animated output. This study introduced the basic workflow for turning a static character asset into a moving digital character.

视频与演示VIDEO / DEMO

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