11 / 项目 / PROJECT

海岛地编TROPICAL ISLAND

年份 / YEAR
2025
类型 / TYPE
个人创作 / Personal Work
我的职责 / MY ROLE
UE地编 · 场景搭建 · 环境制作 / UE Environment Layout · Scene Assembly · Environment Creation
工具 / TOOLS
Unreal Engine

项目简介OVERVIEW

以热带海岛为主题进行 Unreal Engine 环境创作,通过岛屿地形、植被、水体及环境元素的组合,构建具有热带自然氛围的三维场景。创作围绕海岛空间的整体布局展开,通过不同自然元素之间的层次、疏密与空间关系,塑造完整的岛屿环境与视觉氛围。

A tropical island environment created in Unreal Engine, combining terrain, vegetation, water and environmental elements. The scene's overall layout uses layering, density and spatial relationships to establish a complete island environment and atmosphere.

视觉探索与最终展示VISUAL EXPLORATION / FINAL OUTPUT

图像档案 / IMAGE GALLERY

创作背景BACKGROUND

以热带海岛为主题进行 Unreal Engine 环境创作,通过岛屿地形、植被、水体及环境元素的组合,构建具有热带自然氛围的三维场景。创作围绕海岛空间的整体布局展开,通过不同自然元素之间的层次、疏密与空间关系,塑造完整的岛屿环境与视觉氛围。

A tropical island environment created in Unreal Engine, combining terrain, vegetation, water and environmental elements. The scene's overall layout uses layering, density and spatial relationships to establish a complete island environment and atmosphere.

制作过程PROCESS

在 Unreal Engine 中围绕海岛环境进行场景搭建,根据岛屿空间关系组织地形、植被、水体及其他环境元素,并持续调整不同资产在场景中的位置、比例与分布,使各类元素在空间中形成较为自然的层次关系,逐步完成整体海岛环境的搭建与视觉呈现。

The environment was assembled in Unreal Engine by organizing terrain, vegetation, water and other elements according to the island's spatial relationships. Asset positions, proportions and distribution were repeatedly adjusted to develop natural layers and complete the environment's visual presentation.

项目成果OUTCOME

完成热带海岛环境场景的搭建与整体展示,形成由岛屿地形、植被、水体及环境元素共同组成的实时三维空间。通过本次创作,完成从场景布局、环境组织到最终视觉呈现的 UE 地编制作过程。

Completed the tropical island environment and its presentation as a realtime 3D space composed of terrain, vegetation, water and environmental elements. The project covered the UE environment workflow from scene layout and organization to final visual presentation.

视频与演示VIDEO / DEMO

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