08 / 项目 / PROJECT
《寻光列车》LIGHT-SEEKING TRAIN
- 年份 / YEAR
- 2026
- 类型 / TYPE
- 小组作业 / Group Project
- 我的职责 / MY ROLE
- 3D建模 · 环境打光 · HDR天空图 · 关键物体序列帧 · 场景交互 · 项目收尾 / 3D Modeling · Lighting · HDR Sky Images · Key Object Frame Sequences · Scene Interaction · Finalization
- 工具 / TOOLS
- Maya · Unreal Engine · PICO VR Headset
体验时长 / DURATION · ≤ 10 min
项目简介OVERVIEW
《寻光列车》是一项以列车空间为主要载体的沉浸式VR小组项目。体验者进入列车后,在精灵的引导下穿行于不同车厢,通过场景变化与互动操作逐步推进体验。最终版本围绕星空列车、回响时廊等空间展开,并将环境变化、物体触发与VR操作结合到连续的体验流程中。最终剧本中的星空列车场景设置了云雾、星星及窗外星球等内容。
Light-Seeking Train is an immersive group VR project set in a train. Guided by a sprite, visitors move through different carriages, progressing through environmental changes and interactions. The final version connects spaces including the starry train and the echoing corridor of time. The final script places mist and stars inside the starry carriage, with planets outside the windows.
视频与演示VIDEO / DEMO
视觉探索与最终展示VISUAL EXPLORATION / FINAL OUTPUT
创作背景BACKGROUND
《寻光列车》是一项以列车空间为主要载体的沉浸式VR小组项目。体验者进入列车后,在精灵的引导下穿行于不同车厢,通过场景变化与互动操作逐步推进体验。最终版本围绕星空列车、回响时廊等空间展开,并将环境变化、物体触发与VR操作结合到连续的体验流程中。最终剧本中的星空列车场景设置了云雾、星星及窗外星球等内容。
Light-Seeking Train is an immersive group VR project set in a train. Guided by a sprite, visitors move through different carriages, progressing through environmental changes and interactions. The final version connects spaces including the starry train and the echoing corridor of time. The final script places mist and stars inside the starry carriage, with planets outside the windows.
制作过程PROCESS
在小组项目中,我主要负责部分3D建模、环境打光、HDR天空图配置、关键物体序列帧制作和场景交互,并参与项目最后的整体收尾。根据不同车厢的场景需求,在Unreal Engine中完成环境效果及部分VR互动,包括挥手驱散车厢中的云雾、触摸星星、将星星丢出、触摸时钟触发钟声,以及将画作放置到墙面等,并使用PICO设备进行实际VR体验与调整。
My responsibilities included some 3D modeling, environmental lighting, HDR sky configuration, key-object frame sequences and scene interactions, alongside final project integration. In Unreal Engine, I worked on environmental effects and VR interactions: waving away mist inside a carriage, touching and throwing stars, touching a clock to trigger a chime, and placing a painting on a wall. A PICO headset was used for hands-on testing and adjustments.
项目成果OUTCOME
完成《寻光列车》的VR场景及交互体验内容,并通过PICO设备进行实际体验。项目实现了挥手驱散云雾、星星触摸与投掷、时钟触摸与钟声反馈、画作放置到墙面等交互,并结合不同车厢的空间、灯光及视觉反馈形成连续的VR体验流程。
Completed the VR environments and interactive content, tested using a PICO headset. Interactions include dispersing mist by waving, touching and throwing stars, triggering clock chimes and placing paintings on walls. The carriage spaces, lighting and visual feedback form a continuous VR experience.
《被遗忘的生机》