02 / 项目 / PROJECT

矮人族大门DWARVEN GATE

年份 / YEAR
2024
类型 / TYPE
课程练习 / Course Study
我的职责 / MY ROLE
3D建模 / 3D Modeling
工具 / TOOLS
Maya · ZBrush · RizomUV · Substance 3D Painter · Marmoset Toolbag

项目简介OVERVIEW

作为三维建模课程练习,以奇幻风格的矮人族大门为对象进行场景资产制作,通过建筑主体与装饰结构的建模,练习具有一定复杂度的建筑类模型制作。

A 3D modeling course study based on a fantasy dwarven gate. The architectural body and decorative structures provided practice in creating an architectural asset of greater complexity.

视觉探索与最终展示VISUAL EXPLORATION / FINAL OUTPUT

图像档案 / IMAGE GALLERY

创作背景BACKGROUND

作为三维建模课程练习,以奇幻风格的矮人族大门为对象进行场景资产制作,通过建筑主体与装饰结构的建模,练习具有一定复杂度的建筑类模型制作。

A 3D modeling course study based on a fantasy dwarven gate. The architectural body and decorative structures provided practice in creating an architectural asset of greater complexity.

制作过程PROCESS

从大门整体结构入手,在 Maya 中搭建基础形体与主要建筑结构,再围绕门体、石质结构及装饰部分逐步完善模型细节;结合 ZBrush 进行细节塑造,并完成 UV、材质制作与最终效果呈现。

Basic forms and the main architectural structures were built in Maya. The gate, stone structures and decorative elements were progressively refined, with ZBrush used for detail work, followed by UVs, materials and the final presentation.

项目成果OUTCOME

完成矮人族大门三维场景资产及最终视觉呈现。通过该练习进一步熟悉建筑类模型从基础形体、细节塑造到 UV 与材质制作的完整流程,并提升对大型结构比例与局部细节关系的把握。

Completed a dwarven gate environment asset and its final visual presentation. The study developed familiarity with the architectural modeling workflow, from basic forms and detailing to UVs and materials, and improved control of large-scale proportions and local details.

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